![]() We have applied streamlined MK2 progression to all items in the game. This is pretty much what MK2 used to give, minus the painful 1-9 level drop. The idea is simple: from now on, each MK2 level increases item's power by a fixed amount (2%) up to a total of 22%. Here's a Destrier levelling chart that shows old and new progression from MK1 level 1 to MK2 level 12. ![]() ![]() If you're looking for more details, keep reading! In other words, after enhancing an item to MK2 you can just continue upgrading it where you were without a power drop. Here's a super short version of what we're doing:Įnhancing an item to MK2 doesn't make it weaker anymore! Players who could quicky blast through the 1-9 level valley benefitted from the system greatly, while others had to willingfully sacrifice a bunch of their power for some time. There was one downside to item enhancement: you had to upgrade an MK2 item up to a level 9 again to make it as powerful as maxed, yet non-enhanced item. If you opt for this, you start upgrading an item from the level 1 and get a permanent stat bonus in exchange. Enhancing an equipment piece is possible after leveling it up to level 12. ![]() Let's talk about Item Enhancement system - or just MK2, how most commanders call it.
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